Steamforged Games Ltd Guild Ball - Farmers: Old Father's Harvest Board Game
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Steamforged Games Ltd Guild Ball - Farmers: Old Father's Harvest Board Game
AED188.00
Inclusive of VAT
Inclusive of VAT
To be delivered within 3 business days
Shipping/Delivery
3Payment Option
Cash-on-delivery
Return Policy
30 day returns. Buyer pays for return shipping. Terms & conditions apply.
Product Description
Guild ball is a tactical miniatures game of skirmish soccer. Two coaches lead six players from their respective guilds in a race to 12 points-gaining 4 points for scoring a goal, 2 points for taking out a regular player, and 1 point for taking out a mascot (Yes, one of the six players on each team is a mascot). during each turn, coaches alternate activating one player at a time. With a small number of models per side, Guild ball delivers great Depth of strategy, balancing ball control, attack, and defence. The strategy in Guild ball continues with the playbook system. Attacks are resolved by rolling dice against the target's defences, but dice alone do not dictate the results of attacks. Coaches choose the results of attacks from their players' playbooks: the more successful hits an attack roll generates, the more options from the playbook the coach is able to choose from. Possible results include damage, tackles, knock-downs, pushes, dodges, and powerful character plays that can change the course of the game. Guild ball is also a game of resource management: coaches must manage influence and momentum. Teams start each turn with a pool of influence. In order for a player to attack, kick the ball, or perform a character play, the player needs influence. Coaches allocate influence to players at the start of the turn, so careful planning is required. Momentum is generated by special playbook results and successful passes. Momentum allows a coach to perform special actions, such as taking shots on goal, healing damage, or making out-of-activation dodges. Momentum remaining at the end of a turn also affects the Initiative roll for the next turn. Featuring 11 unique guilds, each with at least 12 players-and more guilds to be released-guild ball allows coaches to choose their own play style.
Specifications
- Age Group: 10+ Years
- Toys and Games Brand: Steamforged Games Ltd
- Color Name: Multicolour
- Games Type: Board Games
- Customer Category: Unisex
- Recommended Age: 10+ Years